By Peter Walsh
Textual content is an replace to the earlier textual content, complex 3D online game Programming utilizing DirectX 8.0; concentrating on implementation adjustments to DirectX 9.0. For programmers who're new to pictures and online game programming. Softcover. DLC: computing device games--Programming.
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Additional info for Advanced 3D Game Programming with DirectX 9.0
HasMessages() checks the queue and sees if there are any messages waiting to be processed, returning true if there are any. Pump() processes a single message, sending it off to WndProc using TranslateMessage/DispatchMessage. When Pump receives the WM_QUIT message, which again is a notification from Windows that the application should exit, it returns resFalse. Special care needs to be taken to handle thrown exceptions that happen during the window procedure. You see, between the execution of DispatchMessage and WndProc, the call stack meanders into some kernel DLL functions.
WM_DESTROY Sent when the window is being destroyed. WM_CLOSE Sent when the window is being asked to close itself. This is where you can, for example, ask for confirmation before closing the window. WM_SIZE Sent when the window is resized. When the window is resized, the top left location stays the same (so when you resize from the top left, both a WM_MOVE and a WM_SIZE message are sent). Parameters: wParam Resizing flag. There are other flags, but the juicy one is SIZE_MINIMIZED; it's sent when the window is minimized.
It uses a lot of paradigms you may have never seen before. It forces your code to behave nicely with other applications that can be simultaneously using system resources. Diving into the code that makes Direct3D work will be confusing enough, so to start out I'm just going to talk about the concepts behind the code, which will hopefully make the rocky road ahead a little less painful. Don't let anyone else tell you otherwise: Direct3D is hard. If you don't get this stuff immediately, it doesn't mean you're slow and it doesn't mean you're not ready for Windows programming; it means you're normal.